![]() The visuals of the lights flickering and sudden wham when they go out. creepy crying, bangs, laughter, electric buzzing sounds ect. It's cute to me to see the kids doing it.īonehilda, Guidry and Temperance are fun additions for NPC's and bring additional gameplay and/or story possibilities. Kids and teens can also learn the medium skill and that can come in handy for keeping things under control at home (or even out and about if you've put the lot trait in houses they travel too). when you feel like scheduling the gigs for them. Your young adult sim and up can go out on the job and do battle with the specters that way. But you don't even have to live in a haunted house to learn the medium skill if you don't want the day to day issues that can happen. You can play it normally which can be quite hard or brace yourself for heroic mode, which you have to turn on. Living in a haunted house is like a mini game in the game as said. In the paranormal pack the way they did it is spot on for my tastes. There is a pack called movie night that kind of has this vibe but is way too bright for me. so fortune teller?), boho vibe and have wanted it in the game. Maybe people can't understand why they want a paranormal theme. Sometimes people also just want a certain theme. Seriously, that's the extent of it and it's just a tiny little nitpick. If Temperance and Guidry are supposed to be from the 20's, their (or at least her) wardrobe is wrong. And dealing with specters sometimes gives another way to extend your sim's lifespan too.Įrm. ![]() Like trying to keep the home owner's calm, dealing with the investigator's own fear (even with the Brave trait, which just means your sim recovers faster) and the random rewards you can sometimes get. And they're a bit of a challenge and while yes, it's just "remove this, clean up that" in terms of doing things, it feels like there's more to it. ![]() They're like active careers, which you can go with your sim or not as you choose. And honestly, those little specters are a far more entertaining way to get rid of random visitors you don't want to talk to than just ignoring them.ģ) The Paranormal Investigator Gigs. I'm not saying I want my sims to live in one forever, but it is a fun challenge to get through the first seven days. The Retro-hippie Boho - but with saturated color - is an aesthetic I adore and the CAS looks like it could have come from my closet, along with the pseudo-Moroccan feel of some of the furniture, and the sofa is about the best one we've gotten outside of base game (The one that you unlock with the Tech Guru career is still my favorite, but it needs more colors)Ģ) The Haunted House lot type. Even without the gameplay elements, I'd have been excited for this pack.
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